Kali

Dark Summoner

Dark Summoner SKills
[Awakened Passive] Chaos Formation

Chaos Formation is enhanced. Chaos Formation’s number of hits increases and recovers cooldown time of Phantom’s Avenger whenever the attack deals damage on enemies.

[Awakened Passive] Revenge Hand

Revenge Hand is enhanced. After Revenge Hand's explosion, Spirit Hands will shoot up from the Spirit Area for an additional attack.

[Awakened Passive] Phantom Claw

Phantom Claw is enhanced. For every Phantom Claw attack, Spirit Hand is summoned to attack 1 more times and recovers cooldown of Phantom's Avenger when attack is successful.

Deadly Claw

By borrowing the power of spirits, Phantom Claw's cooldown is shortened for a while and critical rate increases.

[Awakened Passive] Rampage Claw

Rampage Claw is enhanced. Rampage Claw's action speed and additional damage are increased.

Shattering Hand

Runs forward and deals great damage on enemies in front with summoned Spirit Hand.

Soul Eater

Soul Eater SKills
[Awakened Passive] Cling Snake

Cling Snake is enhanced. When Cling Snake hits enemies accurately, cooldown time of Spirit Paper,Beast Spirit and Soul Gate are shortened.

[Awakened Passive] Soul Scream

Soul Scream is enhanced. When Soul Scream hits enemies accurately, Soul is absorbed.

[Awakened Passive] Soul Devourer

When Soul Gate and Grudge Formation are used. Soul is absorbed. When Soul is full, own hp is recovered every 2 seconds

Soul Liberation

Releases all the absorbed Souls nearby to deal a powerful damage.

[Awakened Passive] Specter of Pain

Specter of Pain is enhanced. Additional Specter of Pain is summoned for Branded targets.

Summon Totem

Summons Cursed Totem in front. The totem turns nearby enemies into Cursed state and deals constant damage on them.

Blade Dancer

Blade Dancer SKills
[Awakened Passive] Elegant Storm

Elegant Storm is enhanced. Elegant Storm's cooldown time is shortened and number of hits increases.

[Awakened Passive] Sweet Circle

Sweet Circle is enhanced. Sweet Circle's attaack power increases and when additional attack hits enemies accurately, cooldown of Breeze Call is recovered.

[Awakened Passive] Graze Dance

Graze Dance is enhanced. Graze Dance's casting time is shortened and the orb will pull nearby enemies and create a vortex at the end to deal damage.

Blade Step

Attacks with a Chakram dance.

[Awakened Passive] Squall Flaker

Squall Flaker is enhanced. Squall Flaker's cooldown time is shortened and when the attack hits enemies accurately, cooldown of Graze Dance and Sweet Circle are recovered immediately.

Grazing Rush

Throws Chakram at enemies in front to deal damage and charges forward to attack nearby enemies with a spin kick.

Spirit Dancer

Spirit Dancer SKills
[Awakened Passive] Dusk Hunter

Dusk Hunter is enhanced. Cooldown time is saved additionally and number of arrows increases to 3.

[Awakened Passive] Spirit Possession

Wide Stinger and Praetor are enhanced.

[Awakened Passive] Illusion Dance

Illusion Dance is enhanced. When Illusion Dance is used, cooldown of Ecstatic Dance is recovered.

Acanthus

Acanthus is summoned. Acanthus quickly slashes enemies in a wide area in front and disappears.

[Awakened Passive] Sufi Dancer

Sufi Dancer is enhanced. Casting speed increases and Sufi Dancers deal damage while returning to their original position after spreading out.

Crushing Hammer

Crushing Hammer is summoned.Swings the hammer at nearby enemies to deal damage and causes an explosion by charging forward.

A New Power Beckons

When you reach Lv90, go to Saint Haven’s Priestess of Darkness Mocha in Merca’s Heart. You can get the quest ‘[Awakening] New Power Beckons’ from Mocha.

When you complete all related quests after accepting them, ‘Awakening’ tab will be opened in the Skill window [K] and you can use the Awakening skills.

Note: The following criteria must be fulfilled for you to take the Awakening quest:
- Kali 2nd job change completed

Note: You can no longer get the quest from Merchant Fargeau.

Completing all the related Awakening quests will reward you with an [Awakened Costume Coupon]. With this item, you can then purchase the Awakened Costumes.

Granom Nest (Normal / Hardcore)

Arcadia, the kingdom of civilization that was reduced to rubbles by the Childs, is where the majority of Rhadames residents hail from. Now known as the “Land of Death”, only vengeful ghosts and abandoned machines roam its streets… until the kingdom fell into the hands of a strange Child named Granom.

Unlike the other Childs who relished in blood and massacre, Granom had both sanity and intellect, and he had chosen not to absorb the jewels of other Childs. Instead, he was interested in the vast knowledge of the Arcadians. After conquering the kingdom, he spared the lives of all Childs who were in Arcadia.

Could he be a… good Child…?

Yet somehow, the terrible screams resounding in his laboratory seemed to tell another story…

Battles at the mad scientist’s nest just got even more insane! Brace yourself for the madness!

Stages

Previous
Next

Abandoned Ruins: Slaughterer Kikum

A creature born from Granom’s experiment, Kikum is neither a monster nor a human.
His original body and memories have been destroyed and all that’s left in him are memories of pain and the insatiable instinct to kill.

Tomb of Sacrificed Child: Defeated Agnal

Agnal was a Child who lost to Granom. Battle defeats for Childs usually meant death and permanent disintegration. However, his defeat earned him an eternity of being Granom’s experimental subject. With his fate worse than death, it is no wonder Agnal is full of animosity and rage.

Jewel Purification Facility: Sentinel Glacinom

A powerful weapon of the Arcadians in the past, Sentinel Glacinom is now tasked by Granom to guard the Jewel Purification Facility. Heroes can have a first-hand experience of how powerful the Arcadian civilization was, through a face-off with this robot.

Hall: Experiment Addict Granom

An odd Child who is thirsty for knowledge, and immensely enjoyed research and experiements, he coveted Arcadia’s knowledge so he conquered the land and took their books and accomplishments.
Granom was fascinated with Child Jewel Experiments and used other Childs as his experimental subjects. As his fixation grew, so did the scale of his experiments, and he eventually used his own body for experiment purposes too.
As a result, he unraveled the attributes usage of other jewels without absorbing them. However, the side effects of using multiple jewels turned him into a hideous monster.

Rewards

Normal Mode

Hardcore Mode

Mission Title Rewards

Normal Mode

Hardcore Mode

Lv93 Rare Talisman Crafting Added

Lv93 Rare Talisman can now be crafted.

Brilliant Talisman Fragment and Brilliant Talisman Essence are needed for crafting the item.

Lv93 Skill Accessory Crafting

[Addition to Skill Accessory Crafting]

Lv93 Epic Grade Skill Accessory crafting will be added to Blacksmith NPC’s [Blacksmith Store/Item Repair] – [Craft Item] window’s “Skill Accessories” menu.

  • Obsession Theano Fragment and Brilliant Skill Fragment (Hero’s Battlefield) are needed for crafting Lv93 skill accessory.
  • You can get Obsession Theano Fragment by disassembling Lv93 Epic Grade Obsession Theano accessory.
  • You can get Obsession Theano accessories from Granom Nest (Hard Core).
  • * Changes in Lv93 Skill Accessory Crafting
  • - Type of skills that can be levelled up with Lv93 Epic Grade Skill Accessory will be changed.
  • - You can craft 1 to 3 types of Lv93 Skill Accessories for each body part for 2nd specialization skills to increase skill utility.

Genesis Earrings

Genesis Earrings crafting will be added to Blacksmith NPC’s [Craft Item] – [Set Equipment] tab’s Genesis Accessory.

  • To craft Genesis Earrings, you need “Harmony Cube”.
  • You can get Harmony Cube from Lv93 4-player Hard Core Nest.

Ladder Store – Changes in Rank Tier Purchase Conditions

  • Restrictions on item purchase in Ladder Store will no longer be based on ladder scores but on rank tiers now.
  • Conditions for item purchase will show rank tier.

Wonderful Theme Park Store

  • Lv93 Chaos Fellowship Heraldry has been added.
  • Lv90 Chaos Fellowship Heraldry cannot be purchased anymore.

Gold Pouch Contents Added

  • You can now get a Rarestone from the Gold Pouch at a very low rate.
  • The value of Rarestone depends on the Gold Pouch’s grade.
  • Rare Gold Pouch : 1000 Gold
  • Epic Gold Pouch : 5000 Gold
  • Unique Gold Pouch : 10000 Gold

You can also get Rarestone from the Gold Pouches you’ve attained in the past.

Others

  • Equipment Collection
  • - Equipment collection has been added.
Category Name
Accessory Obsession Theano Accessory
Genesis Earrings
Talisman 93 Rare Talisman
Special Enhancement Heraldry 93 Epic Concentration Heraldry
Lv93 Chaos Heraldry
  • • Nest Gold Pouch Added
  • - In selected Nests, [Epic Grade Gold Pouch] with fixed ownership will be dropped.
  • - This is applicable for the following Nest.
Area Difficulty Dropped Qty Play Count Total Attainable
Granom Nest Normal 1 3 3
Hard Core 2 3 6
Sum 35

Save Chat Feature Added

  • A feature that allows you to save chats has been added.
  • If you want to search the past chats or if there is an important chat message, you can use [Save Chat] to save the chat in TXT file.
[How to save chats]
  • Activate the chat window.
  • Click Settings icon Settings Icon on the left and you will see “Save Chat” menu.
  • Click “Save Chat” and it will be saved to the following directory.
  • /Documents/DragonNest/Chat ← (You will see “Chat” folder inside “Dragon Nest” folder in “My Documents”)

  • Chat messages will be saved under a different file name based on the chat tab.
  • File name will include the chat tab name in the middle so you can sort them.

You can select the checkbox for each tab and items that are not selected will not be saved.

Simplified Damage View

  • • Comma is added to separate groups of thousands.
  • Comma is added for damage values with more than 4 digits so that it is easier to see them in one glance.

  • • Numeric abbreviation
  • - For values with more than 6 digits, the last 3 digits will be replaced with a “K”.
  • - You can turn [Numeric Abbreviation] on or off at [System] - [Game Options].
  • (It is not selected by default.)

  • • Total Combo Damage
  • - All damages occurred during combo will be shown on the UI on the right when combo is over.
  • - Damages that are not related to combo such as burns or poisoning will not be included in the total damage.

Enhanced Specialization/Awakening Quest Guide

Quest notification has been added for Specialization and Awakening when they are available so that players won’t miss them out.

If there is [Specialization/Awakening] quest available for the player, [Quest Notification] will appear above the quick slot when the player enters town.

When ‘Receive Quest’ is selected, quest will be attained immediately and it will be registered automatically at [Brief Guide] on the right side of the screen.

  • Different icon and colour has been given to [Specialization/Awakening] related quests so that it is easier to differentiate them.
  • • Specialization/Awakening quest icon will be shown on top of the NPC’s head and on the minimap.
  • • Specialization/Awakening quest will be shown in a unique colour in brief quest guide. [fixed below main quest]

[Specialization/Awakening] quests have been separated to another tab in the [Quest Window] so that it is easier to see them.

You can easily check the [Specialization/Awakening] quests at [Quest (Q)]-[Remote Quest tab].

Skill Tooltip Description Added

If there is a difference between next level’s skill cooldown and current level’s skill cooldown, it will be shown in [Next Level Effect] in the skill tooltip.

Heraldry UI Improvements

  • Returning and destroying Heraldries can now be done in the same way as other items.
  • [Craft Heraldry] and [Return Heraldry] have been removed from Heraldry Scholar NPC.

Return Heraldry
- Right click on the equipped Heraldry to unequip it.

Destroy Heraldry
- Select equipped Heraldry or a Heraldry in the Inventory and drag and drop it on the floor to destroy it.

Change Heraldry
- When you try to equip a same type of Heraldry as the one that is already equipped, it will be replaced with the new Heraldry.

* Returning and changing Heraldry are not available in dungeons.

Restriction on Spinoff Character Creation

- Spin-off characters Arch Heretic, Dark Avenger, and Silver Hunter cannot be created now.

PVP Guild Missions Added

Guild missions have been added so that players can earn [Guild Points] when they win in [Colosseum Mission Room] and [Rank Battle] as well.

Win in Colosseum channel’s Mission Room 10
Win in Rank Battle with Battlefield Matching 60

Awakening Character Balancing

Kali

  • Phantom Guard: MP is no longer deducted when Kali takes damage. (PVE,PVP)
  • Phantom Guard: Reduction in received damage is reduced from 26% to 20%. (PVE,PVP)
  • Phantom Guard: Increase in Super Armour DEF is reduced from 200% to 50%. (PVE)
  • Phantom Guard: Duration is from 29 seconds to 20 seconds. (PVE)
  • Phantom Guard: Duration is reduced from 14.5 seconds to 10 seconds. (PVP)

Screamer

  • Blitz Claw: [Phantom’s Rage] is removed from pre-requisites for learning this skill. (PVE,PVP)
  • Rampage Claw: Increase in stun rate is removed. (PVE,PVP)
  • Rampage Claw: Additional damage on targets immune to stun is removed. (PVE)
  • Rampage Claw: Attack power increases from 1306% to 4923% (PVE)
  • Revenge Hand: Reduction in cooldown due to skill level is removed and cooldown will now be based on max level (PVE, PVP)
  • Phantom’s Avenger: Invincibility effect has been removed and skill duration is increased.  (PVE)
  • - Level 3 duration will be increased from 18 seconds to 21 seconds.
  • Phantom’s Avenger: Invincibility effect has been removed and skill duration is increased.  (PVP)
  • - Level 3 duration will be increased from 9 seconds to 11 seconds.
  • Phantom’s Avenger: Attack power decreases from 7723% to 3530%. (PVE)
  • Stigma of Curse: Skill attainment level is increased from Level 15 to Level 19. (PVE,PVP)
  • Spirit Paper: Curse debuff is removed. (PVE,PVP)
  • Summon Puppet: Skill attainment level is decreased from Level 19 to Level 15. (PVE,PVP)
  • Summon Puppet: Cooldown is reduced from 30 seconds to 15 seconds. (PVE)
  • Soul Gate: Curse debuff is removed. (PVE,PVP)
  • Soul Gate: Cooldown is reduced 35 seconds to 28 seconds. (PVE)
  • Beast Spirit: Curse debuff is removed. (PVE,PVP)
  • Grudge Formation: Cooldown is reduced from 45 seconds to 25 seconds. (PVE)
  • Grudge Formation: Attack power increases.
  • -Based on max level ATK : 118% > 1358% (PVE)

Dark Summoner

  • Class Mastery: The name of bubbles created with Critical attacks will be changed to [Summoning Energy]. (PVE,PVP)
  • Class Mastery: You will no longer attain [Summoning Energy] when Critical occurs for [Phantom’s Rage] and [Blitz Claw]. (PVE,PVP)
  • Class Mastery: Resent Advent is removed and when [Summoning Energy] is full, [Phantom Claw] will be changed to [Phantom Claw Advent]. (PVE,PVP)
  • Class Mastery: Phantom Claw EX Advent’s skill speed will increase. (PVE,PVP)
  • Class Mastery: When Phantom Claw EX Advent is used, enhancement buff will be removed immediately. (PVE,PVP)
  • Class Mastery: Own intelligence stat will increase when you learn this skill by 50%. (PVE)
  • Class Mastery: Own intelligence stat will increase when you learn this skill by 15%. (PVP)
  • Class Mastery II: Now Revenge Hand EX Instant shares cooldown time with Revenge Hand. (PVE,PVP)
  • Class Mastery II: When Revenge Hand attack is successful, Revenge Hand EX Instant’s cooldown is recovered. (PVE,PVP)
  • Class Mastery II: Increase in own Critical rate is changed to increase in attack power. (PVE,PVP)

Soul Eater

  • Soul Scream: Maximum skill level is increased. (PVE,PVP)
  • Soul Scream: Attack power increases.
  • - Based on max level ATK : 1105 % > 3600% (PVE)
  • Class Mastery:  Own intelligence stat increases when you learn this skill by 50%. (PVE)
  • Class Mastery:  Own intelligence stat increases when you learn this skill by 15%. (PVP)
  • Spirit Paper EX: Curse debuff is added. (PVE,PVP)
  • Specter of Pain EX: When specter’s curses are stacked, damage given to enemies is reduced from 300% to 150%. (PVE)
  • Class Mastery II: Increase in own attack power is increased from 12% to 30%. (PVE)

Dancer

  • Breeze Call Dance - Increase in Final Damage is reduced from 60% to 20%. (PVE)
  • Illusion Dance - Increase in Final Damage is reduced from 60% to 20%.  (PVE)
  • Ecstatic Dance: Maximum skill level is changed from level 6 to level 1. (PVE,PVP)
  • Ecstatic Dance: Skill points required to learn this skill has been increased from 3 points to 10 points. (PVE,PVP)
  • Ecstatic Dance: [Ghoul] and [Orc] spirits will not be summoned during the dance and [Dark Elf] and [Minotaur] spirits will be summoned instead.
  • ㄴ[Dark Elf]
  • - Additional damage occurs based on enemy’s HP while the spirit is active.
  • ㄴ [Minotaur]
  • - Own attack power increases while the spirit is active.
  • (PVE,PVP)
  • Ecstatic Dance Part 2: Skill is removed. (PVE,PVP)
  • Ecstatic Dance Part 3: Skill is removed. (PVE,PVP)

Blade Dancer

  • Twinkle Spin EX: Successful [Twinkle Spin] attack will no longer recover [Hurricane Gust]’s cooldown. (PVE)
  • Class Mastery: Skills that create [Second Turn] will be changed to [Graze Dance] and [Sweet Circle]. (PVE,PVP)
  • Class Mastery: When you earn 10 points of [Second Turn], cooldown of [Blade Dance] type of skills will be recovered immediately and action speed will increase for 5 seconds. (PVE,PVP)
  • Class Mastery: Own Strength stat increases by 50% when you learn this skill. (PVE)
  • Class Mastery: Own Strength stat increases by 15% when you learn this skill. (PVP)

Spirit Dancer

  • Class Mastery: The skill that creates [Second Turn] is changed to [Dusk Hunter]. (PVE,PVP)
  • Class Mastery: Own Strength stat increases ny 50% when you learn this skill. (PVE)
  • Class Mastery: Own Strength stat increases ny 15% when you learn this skill. (PVP)

Other Classes Balancing

Gladiator

  • [Awakening Passive] Triple Slash: Amount of damage per hit increased (PVE, PVP)
  • - By attaining Awakening Passive skill, the increase in attack power is changed from 50% to 20% (PVE)
  • - By attaining Awakening Passive skill, the increase in attack power is removed (PVP)
  • Now you need to enter additional attack for 4th and 5th attacks (PVE, PVP)
  • - 40% ATK for each additional attack (PVE)
  • - 20% ATK for each additional attack (PVP)
  • - Before change
  • Awakening triple skill based on max level ATK : 3432%
  • 1 hit 20% > 686%
  • 2 hits 20% > 686%
  • 3 hits 20% > 686%
  • 4 hits 30% > 1029%
  • 5 hits 40% > 1372%
  • - After change
  • Awakening triple skill based on max level ATK : 2766%
  • 1 hit 40% > 1106%
  • 2 hits 40% > 1106%
  • 3 hits 50% > 1383%
  • (Additional hit) 1 hit 40% > 1106%
  • (Additional hit) 2 hits 40% > 1106%
  • [Awakening Passive] Front Shove: Basic skill action has been changed to be the same as Front Shove EX. When the skill is used or while retreating, enter [Back direction key] and it will be changed to attacking on the spot (PVE, PVP)

Archer

  • Rage of the Owl: Previous effect is removed and own and party members’ critical damage increases by 10% for 300 seconds (PVE)
  • Rage of the Owl: Previous effect is removed and own and party members’ critical damage increases by 5% for 300 seconds (PVP)
  • Wise of the Owl: Previous effect is removed and own critical damage increases by 20% for 15 seconds (PVE)
  • Wise of the Owl: Previous effect is removed and own critical damage increases by 15% for 15 seconds (PVP)
  • Wise of the Owl: Cooldown is reduced from 120 seconds to 90 seconds (PVE)
  • Wise of the Owl: Cooldown is increased from 60 seconds to 120 seconds (PVP)

Paladin

  • Iron Will: Super Armour defence power will no longer increase when the skill is used (PVP)
  • Elemental Aura: Increase in Light attribute attack power is changed from 20% to 10% (PVP)

Guardian

  • Stance of Faith EX: Cooldown is increased from 7 seconds to 15 seconds (PVP)

Crusader

  • Mighty Blow: Attack power is reduced (PVP)
  • - Based on max level ATK : 832%, 1080% > 446%, 590%
  • Hammer Hand: Attack power is reduced (PVP)
  • - Based on max level ATK : 587%, 749% > 343%, 425%

Priest

  • Striking: Increase in Physical and Magic ATK is changed from 27% to 14% (PVP)
  • Blessing of Light: Increase in Light attribute attack power is changed from 24% to 10%. Increase in Light attribute defence power is changed from 24% to 5% (PVP)

Inquisitor

  • Shock Transition: When electrocuted targets are hit with Light attribute attack, electrocution effect spreads to enemies within the area at a certain rate and causes additional damage (PVE, PVP)
  • Consecration: Attack power increased (PVE)
  • - Based on max level ATK: 6287% > 6666%
  • Judgement Spear: Attack power increases (PVE)
  • - Based on max level ATK: 1531% > 1702%
  • Lightning Storm: Attack power is reduced (PVP)
  • - Based on max level ATK: 265% > 116%

Engineer

  • Cannon Tower: Attack power increases (PVE)
  • - Based on max level ATK: 597% > 722%
  • - Same increase for Mechanic Cannon.
  • Gravity Grenades: Cooldown is increased from 14 seconds to 24 seconds (PVP)

Gear Master

  • Big Mecha Bomb: Cooldown is reduced from 26 seconds to 24 seconds (PVE)
  • Class Mastery II: Big Mecha Bomb and Big Mecha Bomb Instant no longer shares cooldown (PVE, PVP)
  • Mecha Cannon: Cooldown is increased from 40 seconds to 45 seconds (PVE)
  • Mecha Cannon: Attack power increases (PVE)
  • - 1 Mecha Duck ATK: 6100% > 7900%
  • - 2 Mecha Ducks ATK: 9150% > 11850%
  • - 3 Mecha Ducks ATK: 12200% > 15800%
  • [Awakening Passive] Mechanic Mode: Enhancement effects are added to Mechanic skills (PVE)
  • - Mechanic Ice Pump’s attack power increases by 50%.
  • - Mechanic Cannon’s attack power increases by 20%.
  • - Mechanic Gatling’s attack power increases by 30%.
  • - Mechanic Chain Saw’s attack power increases by 15%.
  • [Awakening] Gravity Grenades: Damage of 2nd explosion is reduced from 100% to 50% (PVP)

Physician

  • Poison Strike: Cooldown is increased from 15 seconds to 25 seconds (PVP)
  • Poison Strike: Attack power is reduced (PVP)
  • - Based on max level ATK : 1600% > 550%

Adept

  • [Awakening] Magma Wave: Cooldown is increased from 18 seconds to 32 seconds (PVP)
  • [Awakening] Magma Wave: Damage due to consecutive explosions is reduced from 70% to 40% (PVP)
  • [Awakening] Magma Wave: Consecutive explosion’s super armour attack power is greatly reduced (PVP)

Rumble Mode Has Returned!

Experience the first ever PVPVE battlefield in Rumble Mode where you will take on BOTH monsters and players to emerge victorious in the exciting race against time. Rise to arms brave Heroes, because the clock is ticking fast!

  • Rumble Mode Balance Changes:
  • - Monster level has been increased to Lv93.
  • - HP of all monsters except the boss monster has been slightly increased.
  • - A buff that periodically recovers MP will be applied when you enter.

How to play Rumble Mode

  • Enter [Insert] kety or click the [Matching] icon to open the Matching UI.
  • Click [Battlefield] tab.
  • Click [Request Matching] and matching will start.

Rumble Mode Summary Objective

  • Rumble Mode is a massive PvP and PvE battlefield.
  • Kill monsters or players from the other team within the time limit to win.
Number of Players
6 vs 6
Total 12 players
Entry Conditions
Lv93

Party Matching

  • Matching can be done for parties and this is only allowed for parties with at least 2 members.
  • Matching request can only be done by the party leader.

Winning Conditions

  • In Rumble Mode, the team that collects 30,000 points first by killing monsters or characters from the opponent team wins.
  • If both teams have not obtained 30,000 points when 10 minutes is up, the team with more points wins.

Battle Rules

  • Your points will be deducted when you get killed in battle.
  • When you are killed by the opponent team, the character who killed you will take the points that have been deducted from you.
  • Users with 0 points will not be deducted of any points when they die.
  • Killed by a user : Own points are deducted by 30%
  • Killed by a monster: Own points are deducted by 50 points (fixed)

Checking Points

  • The points you have obtained can be seen at the progress window (Q).
  • The following icons will be shown above the character’s head following the points attained.

Monster Hunt

  • There are various types of monsters and you can get points by killing them.
  • Monsters have different grades and you can get more points by killing higher grade monsters.
  • However, higher grade monsters are stronger.
  • Certain monsters give buff when killed so don’t lose them to the opponent team.

Surrender

  • At least 5 minutes need to have passed before you can surrender.
  • Open menu by entering ESC key and click [Surrender] button.
  • If more than 70% of the players in your team agree, you can successfully Surrender.
  • If Surrender fails, you can request again after 1 minute.

Re-entry and leaving penalty

  • If you get disconnected while playing Rumble Mode, you can enter again when you re-login to the game.
  • If you don’t enter, you will get leaving penalty for 10 minutes.
  • While the penalty is being applied, you cannot request for Rumble Mode matching.

Rumble Mode Schedule

Rumble Mode will be held from the following period and matching is allowed only at a fixed time.

Mon Tue Wed Thu Fri Sat Sun
Running Time 23-Jan 24-Jan 25-Jan 26-Jan 27-Jan 28-Jan 29-Jan
13:00~15:00 2 HRS RM
20:00~23:00 3HRS RM RM RM RM
Running Time 30-Jan 31-Jan 1-Feb 2-Feb 3-Feb 4-Feb 5-Feb
13:00~15:00 2 HRS RM
20:00~23:00 3HRS RM RM RM RM RM
Running Time 6-Feb 7-Feb 8-Feb 9-Feb 10-Feb 11-Feb 12-Feb
13:00~15:00 2 HRS RM
20:00~23:00 3HRS RM RM RM RM RM
Running Time 13-Feb 14-Feb 15-Feb 16-Feb 17-Feb 18-Feb 19-Feb
13:00~15:00 2 HRS RM
20:00~23:00 3HRS RM RM RM RM RM
Running Time 20-Feb 21-Feb 22-Feb 23-Feb 24-Feb 25-Feb 26-Feb
13:00~15:00 2 HRS
20:00~23:00 3HRS RM
END

Rumble Mode Rewards

You can get a reward pouch when you win or lose in Rumble Mode.

Enhanced Rumble Mode Title Stats

Rumble Mode Titles’ stats have been enhanced.

Name Before After
Title : Rumble Mode Destroyer Physical ATK 1%
Magic ATK 1%
Final Damage 50
Dark ATK 5%
Physical ATK 3%
Magic ATK 3%
Final Damage 100
Dark ATK 8%
Title : Rumble Mode Overlord Physical ATK 1%
Magic ATK 1%
Final Damage 50
Fire ATK 5%
Physical ATK 3%
Magic ATK 3%
Final Damage 100
Fire ATK 8%
Title : Rumble Mode Conqueror Physical ATK 1%
Magic ATK 1%
Final Damage 50
Light ATK 5%
Physical ATK 3%
Magic ATK 3%
Final Damage 100
Light ATK 8%
Title : Rumble Mode Expert Physical ATK 1%
Magic ATK 1%
Final Damage 50
Water ATK 5%
Physical ATK 3%
Magic ATK 3%
Final Damage 100
Water ATK 8%

Task Rewards

Type Goal Reward
Daily Task Win in Colosseum's Rumble Mode once Battlefield Fighter's Gold Coin x5 , Battlefield Commemorative Coin Pouch x1
Weekly Event Task Win in Colosseum's Rumble Mode 2 times Battlefield Fighter's Gold Coin x10
Weekly Event Task Win in Colosseum's Rumble Mode 3 times Battlefield Fighter's Gold Coin x10 , Battlefield Commemorative Coin Pouch x 2
Weekly Event Task Win in Colosseum's Rumble Mode 5 times Battlefield Fighter's Gold Coin x10 , Battlefield Commemorative Coin Pouch x 2
Weekly Event Task Play Colosseum's Rumble Mode 20 times Battlefield Fighter's Gold Coin x20 , Battlefield Fighter Pouch x5 , Battlefield Commemorative Coin Pouch x5

※ Weekly event task can be taken from 8th October 9am. (From Saturday)

Store Rewards

Tab Item Name Currency Price Trade Limit
PvP Hunting Rufus Main Weapon Battlefield Fighter's Gold Coin 160
Hunting Rufus Secondary Weapon Battlefield Fighter's Gold Coin 120
Hunting Rufus Helmet Battlefield Fighter's Gold Coin 69
Hunting Rufus Top Battlefield Fighter's Gold Coin 99
Hunting Rufus Bottom Battlefield Fighter's Gold Coin 99
Hunting Rufus Gloves Battlefield Fighter's Gold Coin 32
Hunting Rufus Shoes Battlefield Fighter's Gold Coin 32
Rufus Main Weapon Battlefield Fighter's Gold Coin 91
Rufus Secondary Weapon Battlefield Fighter's Gold Coin 73
Rufus Helmet Battlefield Fighter's Gold Coin 36
Rufus Top Battlefield Fighter's Gold Coin 54
Rufus Bottom Battlefield Fighter's Gold Coin 54
Rufus Gloves Battlefield Fighter's Gold Coin 17
Rufus Shoes Battlefield Fighter's Gold Coin 17
Common Goods 1 Goddess's Grief Battlefield Fighter's Gold Coin 10 3 per week
Battlefield Fighter Pouch Battlefield Fighter's Gold Coin 15 5 per week
Plate Pouch (Enhancement Heraldry) Battlefield Fighter's Gold Coin 30 1 per week
Talisman Pouch (Magic Lv93) Battlefield Fighter's Gold Coin , Game Money 20 , 5 Gold 3 per week
Fortress of Erosion Liberation Fragment Battlefield Fighter's Gold Coin 20 2 per week
Brilliant Talisman Essence Battlefield Fighter's Gold Coin , Game Money 20 3 per week
Garnet Battlefield Fighter's Gold Coin , Game Money 10 , 3 Gold 5 per week
Superior Diamond Battlefield Fighter's Gold Coin , Game Money 10 , 3 Gold 3 per week
High Grade Essence of Life Battlefield Fighter's Gold Coin , Game Money 10 , 3 Gold 3 per week
Cube Pouch Battlefield Fighter's Gold Coin , Game Money 20 , 20 Gold 2 per week
Emerald Luster Dragon (30 Days) Battlefield Fighter's Gold Coin 200
Glorious Scar Battlefield Fighter's Gold Coin 10
Fun Transformation Potion Pouch Battlefield Fighter's Gold Coin 6
Emerald Luster Dragon (Unlimited) Battlefield Fighter's Gold Coin 1000
Title : Rumble Mode Destroyer (7 Days) Battlefield Fighter's Gold Coin 48
Title : Rumble Mode Overlord (7 Days) Battlefield Fighter's Gold Coin 48
Title : Rumble Mode Conqueror (7 Days) Battlefield Fighter's Gold Coin 48
Title : Rumble Mode Expert (7 Days) Battlefield Fighter's Gold Coin 48
Title : Rumble Mode Destroyer (30 Days) Battlefield Fighter's Gold Coin 144
Title : Rumble Mode Overlord (30 Days) Battlefield Fighter's Gold Coin 144
Title : Rumble Mode Conqueror (30 Days) Battlefield Fighter's Gold Coin 144
Title : Rumble Mode Expert (30 Days) Battlefield Fighter's Gold Coin 144
Common Goods 2 Teardrop Hat 1 (Unlimited) Battlefield Fighter's Gold Coin 100
Teardrop Hat 1 (3 Days) Battlefield Fighter's Gold Coin 6
Teardrop Hat 2 (Unlimited) Battlefield Fighter's Gold Coin 100
Teardrop Hat 2 (3 Days) Battlefield Fighter's Gold Coin 6